Tuesday, December 18, 2012

Digital Media Distribution



Major Assignment # 4
            I determined that a good place to display the digital media artifact I made is on StumbleUpon.  The difficulty with releasing my graphic falls with my target audience.  It applies mostly to college age students but mediums such as Facebook would only reach a limited amount of people.  Using Stumbleupon it would be possible to reach a larger audience and also allow for a secondary audience to reach it: the average internet user.
            According to the StumbleUpon site (1), the networking site has as many as 10 million users who could potentially see any page recommended to the site.  Unlike Facebook (2), where the average user has 120 connections, so an image would only get view by a portion of those and maybe to friends of those connections.  Much like how Boyd (3) talks about the flow of information on the internet, for something to reach a lot of people it needs to be thrown into the stream.  StumbleUpon offers a direct path unlike Facebook which would require a lot of redirecting of users for it to be viewed by a significant number of the target audience. 
Because of the organization of Web 2.0, it is important that if the piece is to be seen that it attracts the readers.  The target audience does not need to sit there and read it like a centralized broadcast, but rather can skip over it to the next thing.  Even with StumbleUpon I will be fighting against what Boyd refers to as the issue of Homophily, where the digital media artifact will almost immediately be put into a category that will dissuade the main target audience from paying attention to it.  However it will still be there and won’t be completely isolated.
One of the final challenges my piece will face once it is released is the lack of interactivity.  According to Wright (4), the current generation is much better at learning and comprehending when the artifact is something that allows for interaction and is not just a static image such as my infographic.  Something that would have maybe been more effective at suggesting an alternative to piracy would be a game of some kind which would punish the player.  In this way, the viewer is involved more so than an image, and their attention is on the material.
My digital media artifact could potentially succeed if uploaded to StumbleUpon due to how the image will still possibly be viewed randomly after it has been categorized.  In my opinion, an upload to Facebook would reach a small audience and would not spread beyond that group of viewers.  Web 2.0 is an interactive environment and the viewers are going to be looking for something either attractive or engaging, and an infographic about the downsides to piracy do not fit into this.  The only thing that will make this work however, is the interactivity.  Viewers will still be able to access the piece and they have the option to like it or dislike it.  If enough people are enjoying the piece it will be recommended to others.  

Works Cited

11)      "Overview." Explore More. Web Pages, Photos, and Videos. N.p., n.d. Web. 13 Dec. 2012.

22)      Sandberg, Sheryl. "The Facebook Blog." How Many Friends Can You Have? N.p., n.d. Web. 13 Dec. 2012.

33)      Boyd, Danah. ""Streams of Content, Limited Attention: The Flow of Information through Social Media"" "Streams of Content, Limited Attention: The Flow of Information through Social Media" N.p., n.d. Web. 13 Dec. 2012.

44)      Wright, Will. "Wired 14.04: Dream Machines." Wired.com. Conde Nast Digital, n.d. Web. 13 Dec. 2012.